Begin A1_DAT_SRT_FortifySTR_IDS

Short DAT_SRTIC
Short DAT_SRTFIN

If ( OnActivate == 1 )
	Set DAT_SRTFIN to 2
EndIf

If ( DAT_SRTFIN < 2 )
	Return
EndIf

If ( Player->GetAlchemy >= 15 )
	Set DAT_SRTIC to ( "A1_DAT_SRT_SortBag"->GetItemCount, "ingred_daedra_skin_01" )
Else
	Set DAT_SRTIC to 0
EndIf

If ( DAT_SRTIC > 0 )
	While ( DAT_SRTIC > 0 )
		Set DAT_SRTIC to ( DAT_SRTIC - 1 )
		Player->AddItem, "ingred_daedra_skin_01", 1
		"A1_DAT_SRT_SortBag"->RemoveItem, "ingred_daedra_skin_01", 1
	EndWhile
EndIf

If ( Player->GetAlchemy >= 5 )
	Set DAT_SRTIC to ( "A1_DAT_SRT_SortBag"->GetItemCount, "ingred_dreugh_wax_01" )
Else
	Set DAT_SRTIC to 0
EndIf

If ( DAT_SRTIC > 0 )
	While ( DAT_SRTIC > 0 )
		Set DAT_SRTIC to ( DAT_SRTIC - 1 )
		Player->AddItem, "ingred_dreugh_wax_01", 1
		"A1_DAT_SRT_SortBag"->RemoveItem, "ingred_dreugh_wax_01", 1
	EndWhile
EndIf

If ( Player->GetAlchemy >= 5 )
	Set DAT_SRTIC to ( "A1_DAT_SRT_SortBag"->GetItemCount, "ingred_ash_yam_01" )
Else
	Set DAT_SRTIC to 0
EndIf

If ( DAT_SRTIC > 0 )
	While ( DAT_SRTIC > 0 )
		Set DAT_SRTIC to ( DAT_SRTIC - 1 )
		Player->AddItem, "ingred_ash_yam_01", 1
		"A1_DAT_SRT_SortBag"->RemoveItem, "ingred_ash_yam_01", 1
	EndWhile
EndIf

If ( Player->GetAlchemy >= 30 )
	Set DAT_SRTIC to ( "A1_DAT_SRT_SortBag"->GetItemCount, "ingred_bear_pelt" )
Else
	Set DAT_SRTIC to 0
EndIf

If ( DAT_SRTIC > 0 )
	While ( DAT_SRTIC > 0 )
		Set DAT_SRTIC to ( DAT_SRTIC - 1 )
		Player->AddItem, "ingred_bear_pelt", 1
		"A1_DAT_SRT_SortBag"->RemoveItem, "ingred_bear_pelt", 1
	EndWhile
EndIf

If ( Player->GetAlchemy >= 30 )
	Set DAT_SRTIC to ( "A1_DAT_SRT_SortBag"->GetItemCount, "ingred_durzog_meat_01" )
Else
	Set DAT_SRTIC to 0
EndIf

If ( DAT_SRTIC > 0 )
	While ( DAT_SRTIC > 0 )
		Set DAT_SRTIC to ( DAT_SRTIC - 1 )
		Player->AddItem, "ingred_durzog_meat_01", 1
		"A1_DAT_SRT_SortBag"->RemoveItem, "ingred_durzog_meat_01", 1
	EndWhile
EndIf

If ( Player->GetAlchemy >= 30 )
	Set DAT_SRTIC to ( "A1_DAT_SRT_SortBag"->GetItemCount, "ingred_golden_sedge_01" )
Else
	Set DAT_SRTIC to 0
EndIf

If ( DAT_SRTIC > 0 )
	While ( DAT_SRTIC > 0 )
		Set DAT_SRTIC to ( DAT_SRTIC - 1 )
		Player->AddItem, "ingred_golden_sedge_01", 1
		"A1_DAT_SRT_SortBag"->RemoveItem, "ingred_golden_sedge_01", 1
	EndWhile
EndIf

If ( Player->GetAlchemy >= 30 )
	Set DAT_SRTIC to ( "A1_DAT_SRT_SortBag"->GetItemCount, "ingred_vampire_dust_01" )
Else
	Set DAT_SRTIC to 0
EndIf

If ( DAT_SRTIC > 0 )
	While ( DAT_SRTIC > 0 )
		Set DAT_SRTIC to ( DAT_SRTIC - 1 )
		Player->AddItem, "ingred_vampire_dust_01", 1
		 "A1_DAT_SRT_SortBag"->RemoveItem, "ingred_vampire_dust_01", 1
	EndWhile
EndIf

If ( Player->GetAlchemy >= 60 )
	Set DAT_SRTIC to (  "A1_DAT_SRT_SortBag"->GetItemCount, "ingred_eyeball" )
Else
	Set DAT_SRTIC to 0
EndIf

If ( DAT_SRTIC > 0 )
	While ( DAT_SRTIC > 0 )
		Set DAT_SRTIC to ( DAT_SRTIC - 1 )
		Player->AddItem, "ingred_eyeball", 1
		 "A1_DAT_SRT_SortBag"->RemoveItem, "ingred_eyeball", 1
	EndWhile
EndIf

PlaySound "Item Misc Up"

MessageBox "You take what ingredients you determine can be used to create a potion of Fortify Strength from the bag.",

Set DAT_SRTFIN to 1

End